スタジオ
STUDIO CALIBERは、業界の専門家と新進気鋭の才能を合わせた小さい独立系のスタジオです。私たちの目標は、従来のスタジオパイプライン(ワークフロー)を見習いながら、フレンドリーで過度なプレッシャーがない環境を提供すること。AIが作成したコンテンツは使いません。業界標準のツールと技術を活用し、私たちのゲームを開発します。私たちは、人の手により心を込めて作られたゲーム体験には力があると信じています。
価値観
現在の求人(英)
2D Illustrator・Artist
DESCRIPTION
We are looking for a 2D Artist to take concept art/reference and turn it into final artwork. This is a remote role based in the CST time zone. Please note, this is currently a volunteer position!
Looking for:
Experience drawing anime or manga style characters
Experience drawing anime style environments
Ability to replicate and match a defined art style
Fundamental understanding of composition and color
Nice to have:
Skill with realistic character drawing
Understanding of the 3D art pipeline
If you feel you’d be a good fit, please submit an application and we will respond as soon as possible!
Level Designer
DESCRIPTION
We are looking for a Level Designer to design level blockouts and combat scenarios. This is a remote role based in the CST time zone. Please note, this is currently a volunteer position!
Looking for:
Experience designing levels within Unreal Engine.
Experience creating linear levels with connected spaces and cinematic sequences.
Ability to design engaging combat scenarios.
Nice to have:
Familiarity with enemy AI design.
If you feel you’d be a good fit, please submit an application and we will respond as soon as possible!
Weapon Artist
DESCRIPTION
We are looking for a Weapon Artist to create new weapons and implement them. This is a remote role based in the CST time zone. Please note, this is currently a volunteer position!
Looking for:
Experience creating hero assets/props
Experience with hard surface modeling and topology
Basic understanding of weapon rigging
Nice to have:
Real world firearm experience
If you feel you’d be a good fit, please submit an application and we will respond as soon as possible!
